An Unreal 5 Descent into the Anthropocene
1930s Streamline Art Deco Drive-in
Distant beach on a far off planet, colonized in the kipple of American Surfurbia
Art featured in a number of Call of Duty games, including the Amsterdam sequence in MWII
Art featured in a number of VALORANT maps
Various projects from my time in architecture school, including drawings, models, diagrams, and plans.
Asa means of educating the game developer community on architecture, I have created a series on architecture concepts for environment artists.
Traveling across all the continents of the world, I’ve photographed a unique collection of atmospheric cities, grand architecture, tranquil towns, and epic landscapes.
This website uses cookies to improve your experience.