Call of Duty campaigns blend between narrative focused action sequences and high intensity combat. For environment art this means that at times I am effectively creating movie sets or otherwise making combat arenas.
The story of Modern Warfare begins with a brutal terrorist attack on Piccadilly Circus in London, the impact of which sets in motion the rest of the plot.
And to kick off the start of Modern Warfare’s development, myself and a small team created this 1to1 recreation of Piccadilly Circus in London. I was responsible for much of the architectural modeling, and later the destruction of it.
The campaigns most notorious level involved a SWAT breakthrough into a London townhouse where I set dressed the space to be a quite familiar home, sans the signs of combat activity.
Later in the campaign players visit a US embassy in the middle east. And in the gameplay, this embassy level was all about destruction. Here I got to fully explore the inner workings of architectural details through breaking things apart.
For one of the climatic narrative moments in Modern Warfare, you play as a young girl trapped under a pile of rubble and must escape. To achieve this scene, I photoscanned a couple pieces of busted concrete from a ruined slab. The results were extremely high detail concrete model held up in fidelity despite extreme closeups to the camera.
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