Warzone

During the development of Verdansk I had no idea just how massive of a hit Warzone would end up being, nor how big the map would be. We had to adapt to this new gameplay format and for art, this meant dropping down fidelity that is usually associated with small call of duty arenas, to instead focus more on optimization and macro level artistic reads. I was still nevertheless tasked with architecture, and I worked on a number of buildings in the downtown section.

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